A roleplaying-slash-storytelling game in which players make up their own characters and kingdom. A combination of dice and cards is used to determine turning points in their narratives.
On your turn, you'll take on the role of a single character. Throughout the game, you'll be responsible for your character's thoughts, speech, and actions. Most likely, this will look like a combination of some improv acting ('Give me back my sword!') and exposition ("I can't just let my sword go, so I jump on my horse and ride after him"). During other players' turns, you will be acting out the characters and obstacles that populate the world. Questlandia doesn't have a Game Master - all players share the responsibility of creating a great story.